For vertices/patches with a shader and no texCoords, use positions

This was another surprising (to me) inconsistency. Just because these
geometric primitives allow for explicit local coords, doesn't mean we
should require them (vs. all others that implicitly sample using local
position).

Change-Id: If3e7f6077bd15891b06cd2ffc969f1a649305d42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290130
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/RELEASE_NOTES.txt b/RELEASE_NOTES.txt
index 0d0f512..bcb29c4 100644
--- a/RELEASE_NOTES.txt
+++ b/RELEASE_NOTES.txt
@@ -9,6 +9,11 @@
 
   * <insert new release notes here>
 
+  * SkCanvas::drawVertices and drawPatch now support mapping an SkShader without explicit
+    texture coordinates. If they're not supplied, the local positions (vertex position or
+    patch cubic positions) will be directly used to sample the SkShader.
+    https://review.skia.org/290130
+
 * * *
 
 Milestone 84