converted GrRectBlurEffect to SkSL

Bug: skia:
Change-Id: I3a8e16fd2792e6fb5711815d8aad46ae30c2872e
Reviewed-on: https://skia-review.googlesource.com/59163
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrRectBlurEffect.cpp b/src/gpu/effects/GrRectBlurEffect.cpp
new file mode 100644
index 0000000..3b2d8a1
--- /dev/null
+++ b/src/gpu/effects/GrRectBlurEffect.cpp
@@ -0,0 +1,167 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/*
+ * This file was autogenerated from GrRectBlurEffect.fp; do not modify.
+ */
+#include "GrRectBlurEffect.h"
+#if SK_SUPPORT_GPU
+#include "glsl/GrGLSLColorSpaceXformHelper.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "SkSLCPP.h"
+#include "SkSLUtil.h"
+class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
+public:
+    GrGLSLRectBlurEffect() {}
+    void emitCode(EmitArgs& args) override {
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+        const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
+        (void)_outer;
+        auto rect = _outer.rect();
+        (void)rect;
+        auto sigma = _outer.sigma();
+        (void)sigma;
+        highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
+                           abs(rect.right()) > 16000.0) ||
+                          abs(rect.bottom()) > 16000.0) ||
+                         abs(rect.right() - rect.left()) > 16000.0) ||
+                        abs(rect.bottom() - rect.top()) > 16000.0;
+        fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
+                                                    kDefault_GrSLPrecision, "rect");
+        if (!highPrecision) {
+            fProxyRectHalfVar =
+                    args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+                                                     kDefault_GrSLPrecision, "proxyRectHalf");
+        }
+        if (highPrecision) {
+            fProxyRectFloatVar =
+                    args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
+                                                     kDefault_GrSLPrecision, "proxyRectFloat");
+        }
+        fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+                                                           kDefault_GrSLPrecision, "profileSize");
+        fragBuilder->codeAppendf(
+                "bool highPrecision = %s;\n@if (highPrecision) {\n    float2 translatedPos = "
+                "sk_FragCoord.xy - %s.xy;\n    float width = %s.z - %s.x;\n    float height = %s.w "
+                "- %s.y;\n    float2 smallDims = float2(width - float(%s), height - float(%s));\n  "
+                "  float center = 2.0 * floor(float(float(%s / 2.0) + 0.25)) - 1.0;\n    float2 wh "
+                "= smallDims - float2(center, center);\n    half hcoord = "
+                "half((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / float(%s));\n    half "
+                "hlookup = texture(%s, float2(float(hcoord), 0.5)).%s.w",
+                (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+                fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
+        fragBuilder->codeAppendf(
+                ";\n    half vcoord = half((abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y) / "
+                "float(%s));\n    half vlookup = texture(%s, float2(float(vcoord), 0.5)).%s.w;\n   "
+                " %s = (%s * hlookup) * vlookup;\n} else {\n    half2 translatedPos = "
+                "half2(sk_FragCoord.xy - %s.xy);\n    half width = half(%s.z - %s.x);\n    half "
+                "height = half(%s.w - %s.y);\n    half2 smallDims = half2(width - %s, height - "
+                "%s);\n    half center = half(2.0 * floor(float(float(%s / 2.0) + 0.25)) - 1.0);\n "
+                "   half2 wh = smallDims - half2(float2(floa",
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+                fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+                args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)",
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar));
+        fragBuilder->codeAppendf(
+                "t(center), float(center)));\n    half hcoord = "
+                "half((abs(float(float(translatedPos.x) - 0.5 * float(width))) - 0.5 * "
+                "float(wh.x)) / float(%s));\n    half hlookup = texture(%s, float2(float(hcoord), "
+                "0.5)).%s.w;\n    half vcoord = half((abs(float(float(translatedPos.y) - 0.5 * "
+                "float(height))) - 0.5 * float(wh.y)) / float(%s));\n    half vlookup = "
+                "texture(%s, float2(float(vcoord), 0.5)).%s.w;\n    %s = (%s * hlookup) * "
+                "vlookup;\n}\n",
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+                fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+                args.fUniformHandler->getUniformCStr(fProfileSizeVar),
+                fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
+                fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
+                args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)");
+    }
+
+private:
+    void onSetData(const GrGLSLProgramDataManager& pdman,
+                   const GrFragmentProcessor& _proc) override {
+        const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
+        {
+            const SkRect rectValue = _outer.rect();
+            pdman.set4fv(fRectVar, 1, (float*)&rectValue);
+        }
+        UniformHandle& rect = fRectVar;
+        (void)rect;
+        auto sigma = _outer.sigma();
+        (void)sigma;
+        UniformHandle& blurProfile = fBlurProfileVar;
+        (void)blurProfile;
+        UniformHandle& proxyRectHalf = fProxyRectHalfVar;
+        (void)proxyRectHalf;
+        UniformHandle& proxyRectFloat = fProxyRectFloatVar;
+        (void)proxyRectFloat;
+        UniformHandle& profileSize = fProfileSizeVar;
+        (void)profileSize;
+
+        pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma));
+    }
+    bool highPrecision;
+    UniformHandle fProxyRectHalfVar;
+    UniformHandle fProxyRectFloatVar;
+    UniformHandle fProfileSizeVar;
+    UniformHandle fRectVar;
+    UniformHandle fBlurProfileVar;
+};
+GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
+    return new GrGLSLRectBlurEffect();
+}
+void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
+                                             GrProcessorKeyBuilder* b) const {}
+bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
+    const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
+    (void)that;
+    if (fRect != that.fRect) return false;
+    if (fSigma != that.fSigma) return false;
+    if (fBlurProfile != that.fBlurProfile) return false;
+    return true;
+}
+GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
+        : INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
+        , fRect(src.fRect)
+        , fSigma(src.fSigma)
+        , fBlurProfile(src.fBlurProfile) {
+    this->addTextureSampler(&fBlurProfile);
+}
+std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
+    return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
+}
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
+#if GR_TEST_UTILS
+std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
+    float sigma = data->fRandom->nextRangeF(3, 8);
+    float width = data->fRandom->nextRangeF(200, 300);
+    float height = data->fRandom->nextRangeF(200, 300);
+    return GrRectBlurEffect::Make(data->resourceProvider(), SkRect::MakeWH(width, height), sigma);
+}
+#endif
+#endif