move into utils



git-svn-id: http://skia.googlecode.com/svn/trunk@1563 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkMatrix44.cpp b/src/utils/SkMatrix44.cpp
new file mode 100644
index 0000000..803747f
--- /dev/null
+++ b/src/utils/SkMatrix44.cpp
@@ -0,0 +1,340 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+    http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#include "SkMatrix44.h"
+
+SkMatrix44::SkMatrix44() {
+    this->setIdentity();
+}
+
+SkMatrix44::SkMatrix44(const SkMatrix44& src) {
+    memcpy(this, &src, sizeof(src));
+}
+
+SkMatrix44::SkMatrix44(const SkMatrix44& a, const SkMatrix44& b) {
+    this->setConcat(a, b);
+}
+
+SkMScalar SkMatrix44::get(int row, int col) const {
+    SkASSERT(row <= 3 && row >= 0);
+    SkASSERT(col <= 3 && col >= 0);
+    return fMat[col][row];
+}
+
+void SkMatrix44::set(int row, int col, const SkMScalar& value) {
+    SkASSERT(row <= 3 && row >= 0);
+    SkASSERT(col <= 3 && col >= 0);
+    fMat[col][row] = value;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static const SkMatrix44 gIdentity44;
+
+bool SkMatrix44::isIdentity() const {
+    return *this == gIdentity44;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::setIdentity() {
+    sk_bzero(fMat, sizeof(fMat));
+    fMat[0][0] = fMat[1][1] = fMat[2][2] = fMat[3][3] = 1;
+}
+
+void SkMatrix44::set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02,
+                        SkMScalar m10, SkMScalar m11, SkMScalar m12,
+                        SkMScalar m20, SkMScalar m21, SkMScalar m22) {
+    sk_bzero(fMat, sizeof(fMat));
+    fMat[0][0] = m00; fMat[0][1] = m01; fMat[0][2] = m02; fMat[0][3] = 0;
+    fMat[1][0] = m10; fMat[1][1] = m11; fMat[1][2] = m12; fMat[1][3] = 0;
+    fMat[2][0] = m20; fMat[2][1] = m21; fMat[2][2] = m22; fMat[2][3] = 0;
+    fMat[3][0] = 0;   fMat[3][1] = 0;   fMat[3][2] = 0;   fMat[3][3] = 1;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::setTranslate(SkMScalar tx, SkMScalar ty, SkMScalar tz) {
+    this->setIdentity();
+    fMat[3][0] = tx;
+    fMat[3][1] = ty;
+    fMat[3][2] = tz;
+    fMat[3][3] = 1;
+}
+
+void SkMatrix44::preTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
+    SkMatrix44 mat;
+    mat.setTranslate(dx, dy, dz);
+    this->preConcat(mat);
+}
+
+void SkMatrix44::postTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
+    fMat[3][0] += dx;
+    fMat[3][1] += dy;
+    fMat[3][2] += dz;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::setScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
+    sk_bzero(fMat, sizeof(fMat));
+    fMat[0][0] = sx;
+    fMat[1][1] = sy;
+    fMat[2][2] = sz;
+    fMat[3][3] = 1;
+}
+
+void SkMatrix44::preScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
+    SkMatrix44 tmp;
+    tmp.setScale(sx, sy, sz);
+    this->preConcat(tmp);
+}
+
+void SkMatrix44::postScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
+    for (int i = 0; i < 4; i++) {
+        fMat[i][0] *= sx;
+        fMat[i][1] *= sy;
+        fMat[i][2] *= sz;
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::setRotateAbout(SkMScalar x, SkMScalar y, SkMScalar z,
+                                SkMScalar radians) {
+    double len2 = x * x + y * y + z * z;
+    if (len2 != 1) {
+        if (len2 == 0) {
+            this->setIdentity();
+            return;
+        }
+        double scale = 1 / sqrt(len2);
+        x *= scale;
+        y *= scale;
+        z *= scale;
+    }
+    this->setRotateAboutUnit(x, y, z, radians);
+}
+
+void SkMatrix44::setRotateAboutUnit(SkMScalar x, SkMScalar y, SkMScalar z,
+                                    SkMScalar radians) {
+    double c = cos(radians);
+    double s = sin(radians);
+    double C = 1 - c;
+    double xs = x * s;
+    double ys = y * s;
+    double zs = z * s;
+    double xC = x * C;
+    double yC = y * C;
+    double zC = z * C;
+    double xyC = x * yC;
+    double yzC = y * zC;
+    double zxC = z * xC;
+
+    // if you're looking at wikipedia, remember that we're column major.
+    this->set3x3(x * xC + c,    xyC + zs,       zxC - ys,
+                 xyC - zs,      y * yC + c,     yzC + xs,
+                 zxC + ys,      yzC - xs,       z * zC + c);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::setConcat(const SkMatrix44& a, const SkMatrix44& b) {
+    SkMScalar result[4][4];
+    for (int i = 0; i < 4; i++) {
+        for (int j = 0; j < 4; j++) {
+            double value = 0;
+            for (int k = 0; k < 4; k++) {
+                value += SkMScalarToDouble(a.fMat[k][i]) * b.fMat[j][k];
+            }
+            result[j][i] = SkDoubleToMScalar(value);
+        }
+    }
+    memcpy(fMat, result, sizeof(result));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static inline SkMScalar det2x2(double m00, double m01, double m10, double m11) {
+    return m00 * m11 - m10 * m01;
+}
+
+static inline double det3x3(double m00, double m01, double m02,
+                            double m10, double m11, double m12,
+                            double m20, double m21, double m22) {
+    return  m00 * det2x2(m11, m12, m21, m22) -
+    m10 * det2x2(m01, m02, m21, m22) +
+    m20 * det2x2(m01, m02, m11, m12);
+}
+
+/** We always perform the calculation in doubles, to avoid prematurely losing
+    precision along the way. This relies on the compiler automatically
+    promoting our SkMScalar values to double (if needed).
+ */
+double SkMatrix44::determinant() const {
+    return  fMat[0][0] * det3x3(fMat[1][1], fMat[1][2], fMat[1][3],
+                                fMat[2][1], fMat[2][2], fMat[2][3],
+                                fMat[3][1], fMat[3][2], fMat[3][3]) -
+    fMat[1][0] * det3x3(fMat[0][1], fMat[0][2], fMat[0][3],
+                        fMat[2][1], fMat[2][2], fMat[2][3],
+                        fMat[3][1], fMat[3][2], fMat[3][3]) +
+    fMat[2][0] * det3x3(fMat[0][1], fMat[0][2], fMat[0][3],
+                        fMat[1][1], fMat[1][2], fMat[1][3],
+                        fMat[3][1], fMat[3][2], fMat[3][3]) -
+    fMat[3][0] * det3x3(fMat[0][1], fMat[0][2], fMat[0][3],
+                        fMat[1][1], fMat[1][2], fMat[1][3],
+                        fMat[2][1], fMat[2][2], fMat[2][3]);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+// just picked a small value. not sure how to pick the "right" one
+#define TOO_SMALL_FOR_DETERMINANT   (1.e-8)
+
+static inline double dabs(double x) {
+    if (x < 0) {
+        x = -x;
+    }
+    return x;
+}
+
+bool SkMatrix44::invert(SkMatrix44* inverse) const {
+    double det = this->determinant();
+    if (dabs(det) < TOO_SMALL_FOR_DETERMINANT) {
+        return false;
+    }
+    if (NULL == inverse) {
+        return true;
+    }
+
+    // we explicitly promote to doubles to keep the intermediate values in
+    // higher precision (assuming SkMScalar isn't already a double)
+    double m00 = fMat[0][0];
+    double m01 = fMat[0][1];
+    double m02 = fMat[0][2];
+    double m03 = fMat[0][3];
+    double m10 = fMat[1][0];
+    double m11 = fMat[1][1];
+    double m12 = fMat[1][2];
+    double m13 = fMat[1][3];
+    double m20 = fMat[2][0];
+    double m21 = fMat[2][1];
+    double m22 = fMat[2][2];
+    double m23 = fMat[2][3];
+    double m30 = fMat[3][0];
+    double m31 = fMat[3][1];
+    double m32 = fMat[3][2];
+    double m33 = fMat[3][3];
+
+    double tmp[4][4];
+
+    tmp[0][0] = m12*m23*m31 - m13*m22*m31 + m13*m21*m32 - m11*m23*m32 - m12*m21*m33 + m11*m22*m33;
+    tmp[0][1] = m03*m22*m31 - m02*m23*m31 - m03*m21*m32 + m01*m23*m32 + m02*m21*m33 - m01*m22*m33;
+    tmp[0][2] = m02*m13*m31 - m03*m12*m31 + m03*m11*m32 - m01*m13*m32 - m02*m11*m33 + m01*m12*m33;
+    tmp[0][3] = m03*m12*m21 - m02*m13*m21 - m03*m11*m22 + m01*m13*m22 + m02*m11*m23 - m01*m12*m23;
+    tmp[1][0] = m13*m22*m30 - m12*m23*m30 - m13*m20*m32 + m10*m23*m32 + m12*m20*m33 - m10*m22*m33;
+    tmp[1][1] = m02*m23*m30 - m03*m22*m30 + m03*m20*m32 - m00*m23*m32 - m02*m20*m33 + m00*m22*m33;
+    tmp[1][2] = m03*m12*m30 - m02*m13*m30 - m03*m10*m32 + m00*m13*m32 + m02*m10*m33 - m00*m12*m33;
+    tmp[1][3] = m02*m13*m20 - m03*m12*m20 + m03*m10*m22 - m00*m13*m22 - m02*m10*m23 + m00*m12*m23;
+    tmp[2][0] = m11*m23*m30 - m13*m21*m30 + m13*m20*m31 - m10*m23*m31 - m11*m20*m33 + m10*m21*m33;
+    tmp[2][1] = m03*m21*m30 - m01*m23*m30 - m03*m20*m31 + m00*m23*m31 + m01*m20*m33 - m00*m21*m33;
+    tmp[2][2] = m01*m13*m30 - m03*m11*m30 + m03*m10*m31 - m00*m13*m31 - m01*m10*m33 + m00*m11*m33;
+    tmp[2][3] = m03*m11*m20 - m01*m13*m20 - m03*m10*m21 + m00*m13*m21 + m01*m10*m23 - m00*m11*m23;
+    tmp[3][0] = m12*m21*m30 - m11*m22*m30 - m12*m20*m31 + m10*m22*m31 + m11*m20*m32 - m10*m21*m32;
+    tmp[3][1] = m01*m22*m30 - m02*m21*m30 + m02*m20*m31 - m00*m22*m31 - m01*m20*m32 + m00*m21*m32;
+    tmp[3][2] = m02*m11*m30 - m01*m12*m30 - m02*m10*m31 + m00*m12*m31 + m01*m10*m32 - m00*m11*m32;
+    tmp[3][3] = m01*m12*m20 - m02*m11*m20 + m02*m10*m21 - m00*m12*m21 - m01*m10*m22 + m00*m11*m22;
+
+    double invDet = 1.0 / det;
+    for (int i = 0; i < 4; i++) {
+        for (int j = 0; j < 4; j++) {
+            inverse->fMat[i][j] = SkDoubleToMScalar(tmp[i][j] * invDet);
+        }
+    }
+    return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::map(const SkScalar src[4], SkScalar dst[4]) const {
+    SkScalar result[4];
+    for (int i = 0; i < 4; i++) {
+        SkMScalar value = 0;
+        for (int j = 0; j < 4; j++) {
+            value += fMat[j][i] * src[j];
+        }
+        result[i] = value;
+    }
+    memcpy(dst, result, sizeof(result));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkMatrix44::dump() const {
+    SkDebugf("[%g %g %g %g][%g %g %g %g][%g %g %g %g][%g %g %g %g]\n",
+#if 0
+             fMat[0][0], fMat[0][1], fMat[0][2], fMat[0][3],
+             fMat[1][0], fMat[1][1], fMat[1][2], fMat[1][3],
+             fMat[2][0], fMat[2][1], fMat[2][2], fMat[2][3],
+             fMat[3][0], fMat[3][1], fMat[3][2], fMat[3][3]);
+#else
+             fMat[0][0], fMat[1][0], fMat[2][0], fMat[3][0],
+             fMat[0][1], fMat[1][1], fMat[2][1], fMat[3][1],
+             fMat[0][2], fMat[1][2], fMat[2][2], fMat[3][2],
+             fMat[0][3], fMat[1][3], fMat[2][3], fMat[3][3]);
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) {
+    sk_bzero(dst, 16 * sizeof(SkMScalar));
+    dst[0][0] = src[SkMatrix::kMScaleX];
+    dst[1][0] = src[SkMatrix::kMSkewX];
+    dst[3][0] = src[SkMatrix::kMTransX];
+    dst[0][1] = src[SkMatrix::kMSkewY];
+    dst[1][1] = src[SkMatrix::kMScaleY];
+    dst[3][1] = src[SkMatrix::kMTransY];
+    dst[2][2] = dst[3][3] = 1;
+}
+
+SkMatrix44::SkMatrix44(const SkMatrix& src) {
+    initFromMatrix(fMat, src);
+}
+
+SkMatrix44& SkMatrix44::operator=(const SkMatrix& src) {
+    initFromMatrix(fMat, src);
+    return *this;
+}
+
+SkMatrix44::operator SkMatrix() const {
+    SkMatrix dst;
+    dst.reset();    // setup our perspective correctly for identity
+
+    dst[SkMatrix::kMScaleX]  = SkMScalarToFloat(fMat[0][0]);
+    dst[SkMatrix::kMSkewX]  = SkMScalarToFloat(fMat[1][0]);
+    dst[SkMatrix::kMTransX] = SkMScalarToFloat(fMat[3][0]);
+
+    dst[SkMatrix::kMSkewY]  = SkMScalarToFloat(fMat[0][1]);
+    dst[SkMatrix::kMScaleY] = SkMScalarToFloat(fMat[1][1]);
+    dst[SkMatrix::kMTransY] = SkMScalarToFloat(fMat[3][1]);
+
+    return dst;
+}
+
+
+