Bitmap should use sampling options
Change-Id: I611969d4707009411f20b74debad7655ac364eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343596
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp
index e7e180a..fbcabbf 100644
--- a/tests/ShaderOpacityTest.cpp
+++ b/tests/ShaderOpacityTest.cpp
@@ -21,7 +21,7 @@
bmp.setInfo(info);
// test 1: bitmap without pixel data
- auto shader = bmp.makeShader(SkTileMode::kClamp, SkTileMode::kClamp);
+ auto shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -29,19 +29,19 @@
bmp.allocPixels(info);
// test 2: not opaque by default
- shader = bmp.makeShader();
+ shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
// test 3: explicitly opaque
bmp.setAlphaType(kOpaque_SkAlphaType);
- shader = bmp.makeShader();
+ shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, shader->isOpaque());
// test 4: explicitly not opaque
bmp.setAlphaType(kPremul_SkAlphaType);
- shader = bmp.makeShader();
+ shader = bmp.makeShader(SkSamplingOptions());
REPORTER_ASSERT(reporter, shader);
REPORTER_ASSERT(reporter, !shader->isOpaque());
}