Rename from "(un)lock" to "(un)map" for geometry buffers.

This better reflects OpenGL terminology and is less overloaded ("lock" is used w.r.t. the resource cache).

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/275493004

git-svn-id: http://skia.googlecode.com/svn/trunk@14628 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index eebda01..673cb5a 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -311,7 +311,7 @@
     if (NULL == fAAFillRectIndexBuffer) {
         fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false);
         if (NULL != fAAFillRectIndexBuffer) {
-            uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->lock();
+            uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->map();
             bool useTempData = (NULL == data);
             if (useTempData) {
                 data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect);
@@ -331,7 +331,7 @@
                 }
                 SkDELETE_ARRAY(data);
             } else {
-                fAAFillRectIndexBuffer->unlock();
+                fAAFillRectIndexBuffer->unmap();
             }
         }
     }