Rename from "(un)lock" to "(un)map" for geometry buffers.
This better reflects OpenGL terminology and is less overloaded ("lock" is used w.r.t. the resource cache).
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/275493004
git-svn-id: http://skia.googlecode.com/svn/trunk@14628 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index eebda01..673cb5a 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -311,7 +311,7 @@
if (NULL == fAAFillRectIndexBuffer) {
fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false);
if (NULL != fAAFillRectIndexBuffer) {
- uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->lock();
+ uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->map();
bool useTempData = (NULL == data);
if (useTempData) {
data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect);
@@ -331,7 +331,7 @@
}
SkDELETE_ARRAY(data);
} else {
- fAAFillRectIndexBuffer->unlock();
+ fAAFillRectIndexBuffer->unmap();
}
}
}