Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Bitmap_050.cpp b/docs/examples/Bitmap_050.cpp
new file mode 100644
index 0000000..e03dfa0
--- /dev/null
+++ b/docs/examples/Bitmap_050.cpp
@@ -0,0 +1,19 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=720e4c053fae9e929ab6518b47e49370
+REG_FIDDLE(Bitmap_050, 256, 50, false, 0) {
+void draw(SkCanvas* canvas) {
+    uint8_t set1[5] = { 0xCA, 0xDA, 0xCA, 0xC9, 0xA3 };
+    SkBitmap bitmap;
+    bitmap.installPixels(SkImageInfo::Make(5, 1, kGray_8_SkColorType, kOpaque_SkAlphaType), set1, 5);
+    canvas->scale(10, 50);
+    canvas->drawBitmap(bitmap, 0, 0);
+    if (bitmap.tryAllocPixels()) {
+        bitmap.eraseColor(SK_ColorBLACK);
+        canvas->drawBitmap(bitmap, 8, 0);
+        bitmap.setPixels(set1);
+        canvas->drawBitmap(bitmap, 16, 0);
+    }
+}
+}  // END FIDDLE