Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Canvas_044.cpp b/docs/examples/Canvas_044.cpp
new file mode 100644
index 0000000..a0f766e
--- /dev/null
+++ b/docs/examples/Canvas_044.cpp
@@ -0,0 +1,20 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=8f6818b25a92a88638ad99b2dd293f61
+REG_FIDDLE(Canvas_044, 256, 256, false, 0) {
+void draw(SkCanvas* canvas) {
+ SkPaint paint;
+ SkFont font(nullptr, 80);
+ font.setScaleX(.3);
+ SkMatrix matrix;
+ SkRect rect[2] = {{ 10, 20, 90, 110 }, { 40, 130, 140, 180 }};
+ matrix.setRectToRect(rect[0], rect[1], SkMatrix::kFill_ScaleToFit);
+ canvas->drawRect(rect[0], paint);
+ canvas->drawRect(rect[1], paint);
+ paint.setColor(SK_ColorWHITE);
+ canvas->drawString("Here", rect[0].fLeft + 10, rect[0].fBottom - 10, font, paint);
+ canvas->concat(matrix);
+ canvas->drawString("There", rect[0].fLeft + 10, rect[0].fBottom - 10, font, paint);
+}
+} // END FIDDLE