Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Canvas_069.cpp b/docs/examples/Canvas_069.cpp
new file mode 100644
index 0000000..ff1a3ec
--- /dev/null
+++ b/docs/examples/Canvas_069.cpp
@@ -0,0 +1,32 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=635d54b4716e226e93dfbc21ad40e77d
+REG_FIDDLE(Canvas_069, 256, 200, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    paint.setStyle(SkPaint::kStroke_Style);
+    paint.setStrokeWidth(10);
+    paint.setColor(0x80349a45);
+    const SkPoint points[] = {{32, 16}, {48, 48}, {16, 32}};
+    const SkPaint::Join join[] = { SkPaint::kRound_Join,
+                                   SkPaint::kMiter_Join,
+                                   SkPaint::kBevel_Join };
+    int joinIndex = 0;
+    SkPath path;
+    path.addPoly(points, 3, false);
+    for (const auto cap : { SkPaint::kRound_Cap, SkPaint::kSquare_Cap, SkPaint::kButt_Cap } ) {
+        paint.setStrokeCap(cap);
+        paint.setStrokeJoin(join[joinIndex++]);
+        for (const auto mode : { SkCanvas::kPoints_PointMode,
+                                 SkCanvas::kLines_PointMode,
+                                 SkCanvas::kPolygon_PointMode } ) {
+            canvas->drawPoints(mode, 3, points, paint);
+            canvas->translate(64, 0);
+        }
+        canvas->drawPath(path, paint);
+        canvas->translate(-192, 64);
+    }
+}
+}  // END FIDDLE