Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Canvas_083.cpp b/docs/examples/Canvas_083.cpp
new file mode 100644
index 0000000..5dae8b9
--- /dev/null
+++ b/docs/examples/Canvas_083.cpp
@@ -0,0 +1,21 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=11f0fbe7b30d776913c2e7c92c02ff57
+REG_FIDDLE(Canvas_083, 256, 256, false, 0) {
+void draw(SkCanvas* canvas) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ SkRect oval = { 4, 4, 60, 60};
+ for (auto useCenter : { false, true } ) {
+ for (auto style : { SkPaint::kFill_Style, SkPaint::kStroke_Style } ) {
+ paint.setStyle(style);
+ for (auto degrees : { 45, 90, 180, 360} ) {
+ canvas->drawArc(oval, 0, degrees , useCenter, paint);
+ canvas->translate(64, 0);
+ }
+ canvas->translate(-256, 64);
+ }
+ }
+}
+} // END FIDDLE