Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Canvas_098.cpp b/docs/examples/Canvas_098.cpp
new file mode 100644
index 0000000..c119af6
--- /dev/null
+++ b/docs/examples/Canvas_098.cpp
@@ -0,0 +1,26 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=4a521be1f850058541e136a808c65e78
+REG_FIDDLE(Canvas_098, 256, 64, false, 0) {
+void draw(SkCanvas* canvas) {
+    uint8_t pixels[][8] = { { 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00},
+                            { 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00},
+                            { 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00},
+                            { 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF},
+                            { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF},
+                            { 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00},
+                            { 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0x00},
+                            { 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF} };
+    SkBitmap bitmap;
+    bitmap.installPixels(SkImageInfo::MakeA8(8, 8),
+            (void*) pixels, sizeof(pixels[0]));
+    SkPaint paint;
+    canvas->scale(4, 4);
+    for (auto color : { SK_ColorRED, SK_ColorBLUE, 0xFF007F00} ) {
+        paint.setColor(color);
+        canvas->drawBitmap(bitmap, 0, 0, &paint);
+        canvas->translate(12, 0);
+    }
+}
+}  // END FIDDLE