Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Canvas_102.cpp b/docs/examples/Canvas_102.cpp
new file mode 100644
index 0000000..8570852
--- /dev/null
+++ b/docs/examples/Canvas_102.cpp
@@ -0,0 +1,29 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=e99e7be0d8f67dfacbecf85df585433d
+REG_FIDDLE(Canvas_102, 256, 128, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkIRect center = { 20, 10, 50, 40 };
+    SkBitmap bitmap;
+    bitmap.allocPixels(SkImageInfo::MakeN32Premul(60, 60));
+    SkCanvas bitCanvas(bitmap);
+    SkPaint paint;
+    SkColor gray = 0xFF000000;
+    int left = 0;
+    for (auto right: { center.fLeft, center.fRight, bitmap.width() } ) {
+        int top = 0;
+        for (auto bottom: { center.fTop, center.fBottom, bitmap.height() } ) {
+            paint.setColor(gray);
+            bitCanvas.drawIRect(SkIRect::MakeLTRB(left, top, right, bottom), paint);
+            gray += 0x001f1f1f;
+            top = bottom;
+        }
+        left = right;
+    }
+    for (auto dest: { 20, 30, 40, 60, 90 } ) {
+        canvas->drawBitmapNine(bitmap, center, SkRect::MakeWH(dest, 110 - dest), nullptr);
+        canvas->translate(dest + 4, 0);
+    }
+}
+}  // END FIDDLE