Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/ImageInfo_017.cpp b/docs/examples/ImageInfo_017.cpp
new file mode 100644
index 0000000..6f19b5e
--- /dev/null
+++ b/docs/examples/ImageInfo_017.cpp
@@ -0,0 +1,19 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=9f47f9c2a99473f5b1113db48096d586
+REG_FIDDLE(ImageInfo_017, 256, 48, false, 0) {
+void draw(SkCanvas* canvas) {
+ uint8_t storage[][5] = {{ 0xCA, 0xDA, 0xCA, 0xC9, 0xA3 },
+ { 0xAC, 0xA8, 0x89, 0xA7, 0x87 },
+ { 0x9B, 0xB5, 0xE5, 0x95, 0x46 },
+ { 0x90, 0x81, 0xC5, 0x71, 0x33 },
+ { 0x75, 0x55, 0x44, 0x40, 0x30 }};
+ SkImageInfo imageInfo = SkImageInfo::Make(5, 5, kGray_8_SkColorType, kOpaque_SkAlphaType);
+ SkPixmap pixmap(imageInfo, storage[0], sizeof(storage) / 5);
+ SkBitmap bitmap;
+ bitmap.installPixels(pixmap);
+ canvas->scale(8, 8);
+ canvas->drawBitmap(bitmap, 0, 0);
+}
+} // END FIDDLE