Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Image_010.cpp b/docs/examples/Image_010.cpp
new file mode 100644
index 0000000..6e7db6c
--- /dev/null
+++ b/docs/examples/Image_010.cpp
@@ -0,0 +1,25 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=b034517e39394b7543f06ec885e36d7d
+REG_FIDDLE(Image_010, 256, 256, false, 5) {
+void draw(SkCanvas* canvas) {
+    if (!canvas->getGrContext()) {
+        return;
+    }
+    canvas->scale(.5f, .5f);
+    canvas->clear(0x7f3f5f7f);
+    int x = 0, y = 0;
+    for (auto origin : { kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin } ) {
+        for (auto alpha : { kOpaque_SkAlphaType, kPremul_SkAlphaType, kUnpremul_SkAlphaType } ) {
+            sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(canvas->getGrContext(),
+                                                                   backEndTexture, origin,
+                                                                   kRGBA_8888_SkColorType, alpha);
+            canvas->drawImage(image, x, y);
+            x += 160;
+        }
+        x -= 160 * 3;
+        y += 256;
+    }
+}
+}  // END FIDDLE