Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Matrix_060.cpp b/docs/examples/Matrix_060.cpp
new file mode 100644
index 0000000..3541681
--- /dev/null
+++ b/docs/examples/Matrix_060.cpp
@@ -0,0 +1,28 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=f5144ef4bd7cea294fad2f756ed335af
+REG_FIDDLE(Matrix_060, 256, 160, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    SkRect rect = {20, 20, 100, 100};
+    for (int i = 0; i < 2; ++i ) {
+        SkMatrix matrix;
+        i == 0 ? matrix.reset(): matrix.setRotate(25, rect.centerX(), 320);
+        {
+            SkAutoCanvasRestore acr(canvas, true);
+            canvas->concat(matrix);
+            paint.setColor(SK_ColorGRAY);
+            canvas->drawRect(rect, paint);
+        }
+        paint.setColor(SK_ColorRED);
+        for (int j = 0; j < 2; ++j ) {
+            SkAutoCanvasRestore acr(canvas, true);
+            matrix.postTranslate(40, 40);
+            canvas->concat(matrix);
+            canvas->drawCircle(0, 0, 3, paint);
+        }
+    }
+}
+}  // END FIDDLE