Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Matrix_089.cpp b/docs/examples/Matrix_089.cpp
new file mode 100644
index 0000000..465b8de
--- /dev/null
+++ b/docs/examples/Matrix_089.cpp
@@ -0,0 +1,21 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=c69cd2a590b5733c3cbc92cb9ceed3f5
+REG_FIDDLE(Matrix_089, 256, 192, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    SkMatrix matrix;
+    matrix.setRotate(60, 128, 128);
+    SkRect rect = {50, 50, 150, 150};
+    SkPoint pts[4];
+    matrix.mapRectToQuad(pts, rect);
+    for (int i = 0; i < 4; ++i) {
+        canvas->drawCircle(pts[i].fX, pts[i].fY, 3, paint);
+    }
+    canvas->concat(matrix);
+    paint.setStyle(SkPaint::kStroke_Style);
+    canvas->drawRect(rect, paint);
+}
+}  // END FIDDLE