Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Paint_046.cpp b/docs/examples/Paint_046.cpp
new file mode 100644
index 0000000..2657797
--- /dev/null
+++ b/docs/examples/Paint_046.cpp
@@ -0,0 +1,32 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=c7bb6248e4735b8d1a32d02fba40d344
+REG_FIDDLE(Paint_046, 256, 256, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setStrokeWidth(5);
+    SkRegion region;
+    region.op(140, 10, 160, 30, SkRegion::kUnion_Op);
+    region.op(170, 40, 190, 60, SkRegion::kUnion_Op);
+    SkBitmap bitmap;
+    bitmap.setInfo(SkImageInfo::MakeA8(50, 50), 50);
+    uint8_t pixels[50][50];
+    for (int x = 0; x < 50; ++x) {
+        for (int y = 0; y < 50; ++y) {
+            pixels[y][x] = (x + y) % 5 ? 0xFF : 0x00;
+        }
+    }
+    bitmap.setPixels(pixels);
+    for (auto style : { SkPaint::kFill_Style,
+                        SkPaint::kStroke_Style,
+                        SkPaint::kStrokeAndFill_Style }) {
+        paint.setStyle(style);
+        canvas->drawLine(10, 10, 60, 60, paint);
+        canvas->drawRect({80, 10, 130, 60}, paint);
+        canvas->drawRegion(region, paint);
+        canvas->drawBitmap(bitmap, 200, 10, &paint);
+        canvas->translate(0, 80);
+    }
+}
+}  // END FIDDLE