Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Paint_090.cpp b/docs/examples/Paint_090.cpp
new file mode 100644
index 0000000..b027df5
--- /dev/null
+++ b/docs/examples/Paint_090.cpp
@@ -0,0 +1,23 @@
+#if 0 // Disabled until updated to use current API.
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=6679d6e4ec632715ee03e68391bd7f9a
+REG_FIDDLE(Paint_090, 256, 160, false, 0) {
+void draw(SkCanvas* canvas) {
+ SkBitmap bitmap;
+ bitmap.allocN32Pixels(100, 100);
+ SkCanvas offscreen(bitmap);
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SK_ColorWHITE);
+ paint.setTextSize(96);
+ offscreen.clear(0);
+ offscreen.drawString("e", 20, 70, paint);
+ paint.setImageFilter(
+ SkLightingImageFilter::MakePointLitDiffuse(SkPoint3::Make(80, 100, 10),
+ SK_ColorWHITE, 1, 2, nullptr, nullptr));
+ canvas->drawBitmap(bitmap, 0, 0, &paint);
+}
+} // END FIDDLE
+#endif // Disabled until updated to use current API.