Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Paint_091.cpp b/docs/examples/Paint_091.cpp
new file mode 100644
index 0000000..cfcc748
--- /dev/null
+++ b/docs/examples/Paint_091.cpp
@@ -0,0 +1,20 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=84ec12a36e50df5ac565cc7a75ffbe9f
+REG_FIDDLE(Paint_091, 256, 128, false, 0) {
+void draw(SkCanvas* canvas) {
+ SkLayerDrawLooper::LayerInfo info;
+ info.fPaintBits = (SkLayerDrawLooper::BitFlags) SkLayerDrawLooper::kColorFilter_Bit;
+ info.fColorMode = SkBlendMode::kSrc;
+ SkLayerDrawLooper::Builder looperBuilder;
+ SkPaint* loopPaint = looperBuilder.addLayer(info);
+ loopPaint->setColor(SK_ColorRED);
+ info.fOffset.set(20, 20);
+ loopPaint = looperBuilder.addLayer(info);
+ loopPaint->setColor(SK_ColorBLUE);
+ SkPaint paint;
+ paint.setDrawLooper(looperBuilder.detach());
+ canvas->drawCircle(50, 50, 50, paint);
+}
+} // END FIDDLE