Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Path_009.cpp b/docs/examples/Path_009.cpp
new file mode 100644
index 0000000..7bfc18c
--- /dev/null
+++ b/docs/examples/Path_009.cpp
@@ -0,0 +1,24 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=404f11c5c9c9ca8a64822d484552a473
+REG_FIDDLE(Path_009, 256, 60, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    paint.setStyle(SkPaint::kStroke_Style);
+    SkPath path, path2;
+    path.moveTo(20, 20);
+    path.lineTo(40, 40);
+    path.lineTo(20, 40);
+    path.lineTo(40, 20);
+    path.close();
+    path2.addRect({20, 20, 40, 40});
+    for (SkScalar i = 0; i <= 1; i += 1.f / 6) {
+      SkPath interp;
+      path.interpolate(path2, i, &interp);
+      canvas->drawPath(interp, paint);
+      canvas->translate(30, 0);
+    }
+}
+}  // END FIDDLE