Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Path_048.cpp b/docs/examples/Path_048.cpp
new file mode 100644
index 0000000..d2313a4
--- /dev/null
+++ b/docs/examples/Path_048.cpp
@@ -0,0 +1,27 @@
+#if 0 // Disabled until updated to use current API.
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=e311cdd451edacec33b50cc22a4dd5dc
+REG_FIDDLE(Path_048, 256, 100, false, 0) {
+void draw(SkCanvas* canvas) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setTextSize(72);
+ canvas->drawString("#", 120, 80, paint);
+ paint.setStyle(SkPaint::kStroke_Style);
+ paint.setStrokeWidth(5);
+ SkPath path;
+ SkPoint hash[] = {{58, 28}, {43, 80}, {37, 45}, {85, 45}};
+ SkVector offsets[] = {{0, 0}, {17, 0}, {0, 0}, {-5, 17}};
+ unsigned o = 0;
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(hash); i += 2) {
+ for (unsigned j = 0; j < 2; o++, j++) {
+ path.moveTo(hash[i].fX + offsets[o].fX, hash[i].fY + offsets[o].fY);
+ path.lineTo(hash[i + 1].fX + offsets[o].fX, hash[i + 1].fY + offsets[o].fY);
+ }
+ }
+ canvas->drawPath(path, paint);
+}
+} // END FIDDLE
+#endif // Disabled until updated to use current API.