Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Path_053.cpp b/docs/examples/Path_053.cpp
new file mode 100644
index 0000000..4f00bd4
--- /dev/null
+++ b/docs/examples/Path_053.cpp
@@ -0,0 +1,21 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=60ee3eb747474f5781b0f0dd3a17a866
+REG_FIDDLE(Path_053, 256, 256, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    paint.setStyle(SkPaint::kStroke_Style);
+    SkPath path;
+    path.moveTo(0, -10);
+    for (int i = 0; i < 128; i += 16) {
+        path.quadTo( 10 + i, -10 - i,  10 + i,       0);
+        path.quadTo( 14 + i,  14 + i,       0,  14 + i);
+        path.quadTo(-18 - i,  18 + i, -18 - i,       0);
+        path.quadTo(-22 - i, -22 - i,       0, -22 - i);
+    }
+    path.offset(128, 128);
+    canvas->drawPath(path, paint);
+}
+}  // END FIDDLE