Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Path_080.cpp b/docs/examples/Path_080.cpp
new file mode 100644
index 0000000..f61ce5c
--- /dev/null
+++ b/docs/examples/Path_080.cpp
@@ -0,0 +1,30 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=81a2aac1b8f0ff3d4c8d35ccb9149b16
+REG_FIDDLE(Path_080, 256, 256, true, 0) {
+void draw(SkCanvas* canvas) {
+    auto debugster = [](const char* prefix, const SkPath& path) -> void {
+        SkRect rect;
+        SkPath::Direction direction;
+        bool isClosed;
+        path.isRect(&rect, &isClosed, &direction) ?
+                SkDebugf("%s is rect (%g, %g, %g, %g); is %s" "closed; direction %s\n", prefix,
+                         rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, isClosed ? "" : "not ",
+                         SkPath::kCW_Direction == direction ? "CW" : "CCW") :
+                SkDebugf("%s is not rect\n", prefix);
+    };
+    SkPath path;
+    debugster("empty", path);
+    path.addRect({10, 20, 30, 40});
+    debugster("addRect", path);
+    path.moveTo(60, 70);
+    debugster("moveTo", path);
+    path.lineTo(60, 70);
+    debugster("lineTo", path);
+    path.reset();
+    const SkPoint pts[] = { {0, 0}, {0, 80}, {80, 80}, {80, 0}, {40, 0}, {20, 0} };
+    path.addPoly(pts, SK_ARRAY_COUNT(pts), false);
+    debugster("addPoly", path);
+}
+}  // END FIDDLE