Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Path_123.cpp b/docs/examples/Path_123.cpp
new file mode 100644
index 0000000..b383b37
--- /dev/null
+++ b/docs/examples/Path_123.cpp
@@ -0,0 +1,21 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=7000b501f49341629bfdd9f80e686103
+REG_FIDDLE(Path_123, 256, 256, true, 0) {
+void draw(SkCanvas* canvas) {
+   SkPath path;
+   path.moveTo(6, 7);
+   path.conicTo(1, 2, 3, 4, .5f);
+   path.close();
+   SkPath::Iter iter(path, false);
+   SkPoint p[4];
+   SkDebugf("1st verb is " "%s" "move\n", SkPath::kMove_Verb == iter.next(p) ? "" : "not ");
+   SkDebugf("moveTo point: {%g,%g}\n", p[0].fX, p[0].fY);
+   SkDebugf("2nd verb is " "%s" "conic\n", SkPath::kConic_Verb == iter.next(p) ? "" : "not ");
+   SkDebugf("3rd verb is " "%s" "line\n", SkPath::kLine_Verb == iter.next(p) ? "" : "not ");
+   SkDebugf("line points: {%g,%g}, {%g,%g}\n", p[0].fX, p[0].fY, p[1].fX, p[1].fY);
+   SkDebugf("line " "%s" "generated by close\n", iter.isCloseLine() ? "" : "not ");
+   SkDebugf("4th verb is " "%s" "close\n", SkPath::kClose_Verb == iter.next(p) ? "" : "not ");
+}
+}  // END FIDDLE