Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Picture_009.cpp b/docs/examples/Picture_009.cpp
new file mode 100644
index 0000000..22f931f
--- /dev/null
+++ b/docs/examples/Picture_009.cpp
@@ -0,0 +1,28 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=0d2cbf82f490ffb180e0b4531afa232c
+REG_FIDDLE(Picture_009, 256, 256, false, 0) {
+class MyCanvas : public SkCanvas {
+public:
+ MyCanvas(SkCanvas* c) : canvas(c) {}
+ void onDrawPicture(const SkPicture* picture, const SkMatrix* ,
+ const SkPaint* ) override {
+ const SkRect rect = picture->cullRect();
+ SkPaint redPaint;
+ redPaint.setColor(SK_ColorRED);
+ canvas->drawRect(rect, redPaint);
+ }
+ SkCanvas* canvas;
+};
+
+void draw(SkCanvas* canvas) {
+ SkPictureRecorder recorder;
+ SkCanvas* pictureCanvas = recorder.beginRecording({0, 0, 256, 256});
+ sk_sp<SkPicture> placeholder = SkPicture::MakePlaceholder({10, 40, 80, 110});
+ pictureCanvas->drawPicture(placeholder);
+ sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
+ MyCanvas myCanvas(canvas);
+ myCanvas.drawPicture(picture);
+}
+} // END FIDDLE