Compile all fiddle examples locally
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Pixmap_037.cpp b/docs/examples/Pixmap_037.cpp
new file mode 100644
index 0000000..3d60746
--- /dev/null
+++ b/docs/examples/Pixmap_037.cpp
@@ -0,0 +1,20 @@
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=de14d8d30e4a7b6462103d0e0dd96b0b
+REG_FIDDLE(Pixmap_037, 256, 40, false, 0) {
+void draw(SkCanvas* canvas) {
+ SkImageInfo info = SkImageInfo::Make(3, 3, kRGBA_F16_SkColorType, kPremul_SkAlphaType);
+ uint64_t storage[9];
+ SkPixmap pixmap(info, storage, 3 * sizeof(uint64_t));
+ SkColor4f c4 { 1, 0.45f, 0.25f, 0.65f };
+ pixmap.erase(c4);
+ SkBitmap bitmap;
+ canvas->scale(10, 10);
+ bitmap.installPixels(pixmap);
+ canvas->drawBitmap(bitmap, 0, 0);
+ *pixmap.writable_addr64(1, 1) |= 0x00ff000000000000LL;
+ bitmap.installPixels(pixmap);
+ canvas->drawBitmap(bitmap, 10, 0);
+}
+} // END FIDDLE