Compile all fiddle examples locally

Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.

Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles.  Named fiddles have urls
in the form:

    https://fiddle.skia.org/c/@Bitmap_000

Then we would stick a link to the example into the header documentation
like this:

    /** Allocates the pixel memory for the bitmap, given its dimensions
        and SkColorType. Returns true on success, where success means
        either setPixels() or setPixelRef() was called.

        @param bitmap  SkBitmap containing SkImageInfo as input, and
                       SkPixelRef as output
        @return        true if SkPixelRef was allocated

        @example       https://fiddle.skia.org/c/@Bitmap_000
    */
    bool allocPixelRef(SkBitmap* bitmap) override;

There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).

Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
diff --git a/docs/examples/Point_011.cpp b/docs/examples/Point_011.cpp
new file mode 100644
index 0000000..514e807
--- /dev/null
+++ b/docs/examples/Point_011.cpp
@@ -0,0 +1,23 @@
+#if 0  // Disabled until updated to use current API.
+// Copyright 2019 Google LLC.
+// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
+#include "fiddle/examples.h"
+// HASH=8363ab179447ee4b827679e20d3d81eb
+REG_FIDDLE(Point_011, 256, 192, false, 0) {
+void draw(SkCanvas* canvas) {
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    const SkPoint points[] = { { 90, 30 }, { 120, 150 }, { 150, 30 }, { 210, 90 } };
+    const SkPoint origin = {30, 140};
+    for (auto point : points) {
+        canvas->drawLine(origin, point, paint);
+        SkAutoCanvasRestore acr(canvas, true);
+        SkScalar angle = SkScalarATan2((point.fY - origin.fY), point.fX - origin.fX);
+        canvas->rotate(angle * 180 / SK_ScalarPI, origin.fX, origin.fY);
+        SkString length("length = ");
+        length.appendScalar(point.length());
+        canvas->drawString(length, origin.fX + 25, origin.fY - 4, paint);
+    }
+}
+}  // END FIDDLE
+#endif  // Disabled until updated to use current API.