Goodbye GrEffectRef.
Also, reworked some var names and comments around SkShader::asNewEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/374923002
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index 9305ba9..5ae0129 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -209,10 +209,10 @@
GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
-GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
+GrEffect* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
#ifdef SK_GAMMA_APPLY_TO_A8
@@ -468,10 +468,10 @@
GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect);
-GrEffectRef* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
+GrEffect* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :