SkTextBlob shader space workaround.

Blink would like drawTextBlob(x,y) to behave the same as drawText(x,y)
WRT shader space. Due to the current generic device base impl, that is
not the case.

This is a transitional workaround, pending proper drawTextBlob impls
in SkDevice classes.

R=reed@google.com, robertphillips@google.com

Author: fmalita@chromium.org

Review URL: https://codereview.chromium.org/586743002
diff --git a/gm/textblobshader.cpp b/gm/textblobshader.cpp
new file mode 100644
index 0000000..7ec75b5
--- /dev/null
+++ b/gm/textblobshader.cpp
@@ -0,0 +1,114 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkPoint.h"
+#include "SkShader.h"
+#include "SkTextBlob.h"
+#include "SkTDArray.h"
+#include "SkTypeface.h"
+
+// This GM exercises drawTextBlob offset vs. shader space behavior.
+class TextBlobShaderGM : public skiagm::GM {
+public:
+    TextBlobShaderGM(const char* txt) {
+        SkPaint p;
+        size_t txtLen = strlen(txt);
+        fGlyphs.append(p.textToGlyphs(txt, txtLen, NULL));
+        p.textToGlyphs(txt, txtLen, fGlyphs.begin());
+    }
+
+protected:
+
+    virtual void onOnceBeforeDraw() SK_OVERRIDE {
+        SkPaint p;
+        p.setAntiAlias(true);
+        p.setSubpixelText(true);
+        p.setTextSize(30);
+        p.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+
+        SkTextBlobBuilder builder;
+        int glyphCount = fGlyphs.count();
+        const SkTextBlobBuilder::RunBuffer* run;
+
+        run = &builder.allocRun(p, glyphCount, 10, 10, NULL);
+        memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
+
+        run = &builder.allocRunPosH(p, glyphCount,  80, NULL);
+        memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
+        for (int i = 0; i < glyphCount; ++i) {
+            run->pos[i] = p.getTextSize() * i * .75f;
+        }
+
+        run = &builder.allocRunPos(p, glyphCount, NULL);
+        memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
+        for (int i = 0; i < glyphCount; ++i) {
+            run->pos[i * 2] = p.getTextSize() * i * .75f;
+            run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount);
+        }
+
+        fBlob.reset(builder.build());
+
+        SkColor  colors[2];
+        colors[0] = SK_ColorRED;
+        colors[1] = SK_ColorGREEN;
+
+        SkScalar pos[SK_ARRAY_COUNT(colors)];
+        for (unsigned i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
+            pos[i] = (float)i / (SK_ARRAY_COUNT(pos) - 1);
+        }
+
+        SkISize sz = this->onISize();
+        fShader.reset(SkGradientShader::CreateRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
+                                                                   SkIntToScalar(sz.height() / 2)),
+                                                     sz.width() * .66f, colors, pos,
+                                                     SK_ARRAY_COUNT(colors),
+                                                     SkShader::kRepeat_TileMode));
+    }
+
+    virtual uint32_t onGetFlags() const SK_OVERRIDE {
+        return kSkip565_Flag;
+    }
+
+    virtual SkString onShortName() SK_OVERRIDE {
+        return SkString("textblobshader");
+    }
+
+    virtual SkISize onISize() SK_OVERRIDE {
+        return SkISize::Make(640, 480);
+    }
+
+    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+        SkPaint p;
+        p.setStyle(SkPaint::kFill_Style);
+        p.setShader(fShader);
+
+        SkISize sz = this->onISize();
+        static const int kXCount = 4;
+        static const int kYCount = 3;
+        for (int i = 0; i < kXCount; ++i) {
+            for (int j = 0; j < kYCount; ++j) {
+                canvas->drawTextBlob(fBlob,
+                                     SkIntToScalar(i * sz.width() / kXCount),
+                                     SkIntToScalar(j * sz.height() / kYCount),
+                                     p);
+            }
+        }
+    }
+
+private:
+    SkTDArray<uint16_t>            fGlyphs;
+    SkAutoTUnref<const SkTextBlob> fBlob;
+    SkAutoTUnref<SkShader>         fShader;
+
+    typedef skiagm::GM INHERITED;
+};
+
+DEF_GM( return SkNEW_ARGS(TextBlobShaderGM, ("Blobber")); )