Copy SkottieUtils' classes into skresources
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.
Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
diff --git a/tools/fm/fm.cpp b/tools/fm/fm.cpp
index 790876b..e56d1e7 100644
--- a/tools/fm/fm.cpp
+++ b/tools/fm/fm.cpp
@@ -34,7 +34,7 @@
#if defined(SK_ENABLE_SKOTTIE)
#include "modules/skottie/include/Skottie.h"
- #include "modules/skottie/utils/SkottieUtils.h"
+ #include "modules/skresources/include/SkResources.h"
#endif
using sk_gpu_test::GrContextFactory;
@@ -454,7 +454,7 @@
else if (name.endsWith(".json")) {
const SkString dir = SkOSPath::Dirname(name.c_str());
if (sk_sp<skottie::Animation> animation = skottie::Animation::Builder()
- .setResourceProvider(skottie_utils::FileResourceProvider::Make(dir))
+ .setResourceProvider(skresources::FileResourceProvider::Make(dir))
.make((const char*)blob->data(), blob->size())) {
init(source, animation);
continue;