commit | 8528541dd7f09f5bd76f3f1ce5f45d08ac7347c7 | [log] [tgz] |
---|---|---|
author | cdalton <cdalton@nvidia.com> | Thu Feb 18 12:37:07 2016 -0800 |
committer | Commit bot <commit-bot@chromium.org> | Thu Feb 18 12:37:08 2016 -0800 |
tree | 4460d0e509b06809417b72fe5287a0c3d823e9b5 | |
parent | d689bf874826d38c6ef0d8b802b74d61fab5ec2f [diff] [blame] |
Add more specialized fragment builders Adds specialized fragment builders for primitive and fragment processors. Removes fragment-specific functionality from the Xfer fragment builder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002 Review URL: https://codereview.chromium.org/1709153002
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index 9c41e2f..07917c3 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -594,7 +594,7 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) { const GrPerlinNoiseEffect& pne = args.fFp.cast<GrPerlinNoiseEffect>(); - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0);