Added varying struct
TBR=
BUG=skia:
Review URL: https://codereview.chromium.org/671023002
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
index 84f6b43..afa0754 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
@@ -24,23 +24,20 @@
args.fGP.cast<GrCustomCoordsTextureEffect>();
SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count());
- SkString fsCoordName;
- const char* vsVaryingName;
- const char* fsVaryingNamePtr;
- args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
- fsCoordName = fsVaryingNamePtr;
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
- fsBuilder->codeAppendf("\t%s = ", args.fOutput);
+ fsBuilder->codeAppendf("%s = ", args.fOutput);
fsBuilder->appendTextureLookupAndModulate(args.fInput,
args.fSamplers[0],
- fsCoordName.c_str(),
+ v.fsIn(),
kVec2f_GrSLType);
- fsBuilder->codeAppend(";\n");
+ fsBuilder->codeAppend(";");
}
virtual void setData(const GrGLProgramDataManager&,