make stroketext textblob* texteffects tileimagefilter gm portable

TBR=reed@google.com

Review URL: https://codereview.chromium.org/1244833002
diff --git a/gm/textblobcolortrans.cpp b/gm/textblobcolortrans.cpp
index cb4686e..b677681 100644
--- a/gm/textblobcolortrans.cpp
+++ b/gm/textblobcolortrans.cpp
@@ -31,7 +31,7 @@
         SkPaint paint;
         paint.setTextSize(256);
         const char* text = "AB";
-        sk_tool_utils::set_portable_typeface(&paint);
+        sk_tool_utils::set_portable_typeface_always(&paint);
 
         SkRect bounds;
         paint.measureText(text, strlen(text), &bounds);
@@ -61,7 +61,7 @@
 
     void onDraw(SkCanvas* canvas) override {
 
-        canvas->drawColor(SK_ColorGRAY);
+        canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
 
         SkPaint paint;
         canvas->translate(10, 40);
@@ -71,7 +71,8 @@
         // Colors were chosen to map to pairs of canonical colors.  The GPU Backend will cache A8
         // Texture Blobs based on the canonical color they map to.  Canonical colors are used to
         // create masks.  For A8 there are 8 of them.
-        SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE};
+        SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY),
+                SK_ColorYELLOW, SK_ColorWHITE};
 
         size_t count = SK_ARRAY_COUNT(colors);
         size_t colorIndex = 0;