| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkRRectsGaussianEdgeMaskFilter.h" |
| #include "SkReadBuffer.h" |
| #include "SkRRect.h" |
| #include "SkWriteBuffer.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrFragmentProcessor.h" |
| #endif |
| |
| /** \class SkRRectsGaussianEdgeMaskFilterImpl |
| * This mask filter applies a gaussian edge to the intersection of two round rects. |
| * The round rects must have the same radii at each corner and the x&y radii |
| * must also be equal. |
| */ |
| class SkRRectsGaussianEdgeMaskFilterImpl : public SkMaskFilter { |
| public: |
| SkRRectsGaussianEdgeMaskFilterImpl(const SkRRect& first, const SkRRect& second, |
| SkScalar radius) |
| : fFirst(first) |
| , fSecond(second) |
| , fRadius(radius) { |
| } |
| |
| SkMask::Format getFormat() const override { return SkMask::kA8_Format; } |
| bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, |
| SkIPoint* margin) const override; |
| |
| #if SK_SUPPORT_GPU |
| bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix& ctm) const override; |
| #endif |
| |
| SK_TO_STRING_OVERRIDE() |
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeMaskFilterImpl) |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| |
| private: |
| SkRRect fFirst; |
| SkRRect fSecond; |
| SkScalar fRadius; |
| |
| friend class SkRRectsGaussianEdgeMaskFilter; // for serialization registration system |
| |
| typedef SkMaskFilter INHERITED; |
| }; |
| |
| // x & y are in device space |
| static SkScalar compute_rrect_normalized_dist(const SkRRect& rr, const SkPoint& p, SkScalar rad) { |
| SkASSERT(rr.getType() == SkRRect::kOval_Type || rr.getType() == SkRRect::kRect_Type || |
| rr.getType() == SkRRect::kSimple_Type); |
| SkASSERT(rad > 0.0f); |
| |
| SkVector delta = { SkTAbs(p.fX - rr.rect().centerX()), SkTAbs(p.fY - rr.rect().centerY()) }; |
| |
| SkScalar halfW = 0.5f * rr.rect().width(); |
| SkScalar halfH = 0.5f * rr.rect().height(); |
| SkScalar invRad = 1.0f/rad; |
| |
| const SkVector& radii = rr.getSimpleRadii(); |
| SkASSERT(SkScalarNearlyEqual(radii.fX, radii.fY)); |
| |
| switch (rr.getType()) { |
| case SkRRect::kOval_Type: { |
| float scaledDist = delta.length() * invRad; |
| return SkTPin(halfW * invRad - scaledDist, 0.0f, 1.0f); |
| } |
| case SkRRect::kRect_Type: { |
| SkScalar xDist = (halfW - delta.fX) * invRad; |
| SkScalar yDist = (halfH - delta.fY) * invRad; |
| |
| SkVector v = { 1.0f - SkTPin(xDist, 0.0f, 1.0f), 1.0f - SkTPin(yDist, 0.0f, 1.0f) }; |
| return SkTPin(1.0f - v.length(), 0.0f, 1.0f); |
| } |
| case SkRRect::kSimple_Type: { |
| |
| //---------------- |
| // ice-cream-cone fractional distance computation |
| |
| // When the blurRadius is larger than the corner radius we want to use it to |
| // compute the pointy end of the ice cream cone. If it smaller we just want to use |
| // the center of the corner's circle. When using the blurRadius the inset amount |
| // can't exceed the halfwidths of the RRect. |
| SkScalar insetDist = SkTMin(SkTMax(rad, radii.fX), SkTMin(halfW, halfH)); |
| |
| // "maxValue" is a correction term for if the blurRadius is larger than the |
| // size of the RRect. In that case we don't want to go all the way to black. |
| SkScalar maxValue = insetDist * invRad; |
| |
| SkVector coneBottom = { halfW - insetDist, halfH - insetDist }; |
| SkVector ptInConeSpace = delta - coneBottom; |
| |
| SkVector cornerTop = { halfW - radii.fX - coneBottom.fX, halfH - coneBottom.fY }; |
| SkVector cornerRight = { halfW - coneBottom.fX, halfH - radii.fY - coneBottom.fY }; |
| |
| SkScalar cross1 = ptInConeSpace.cross(cornerTop); |
| SkScalar cross2 = cornerRight.cross(ptInConeSpace); |
| bool inCone = cross1 > 0.0f && cross2 > 0.0f; |
| |
| if (!inCone) { |
| SkScalar xDist = (halfW - delta.fX) * invRad; |
| SkScalar yDist = (halfH - delta.fY) * invRad; |
| |
| return SkTPin(SkTMin(xDist, yDist), 0.0f, 1.0f); // perpendicular distance |
| } |
| |
| SkVector cornerCenterInConeSpace = { insetDist - radii.fX, insetDist - radii.fY }; |
| |
| SkVector connectingVec = ptInConeSpace - cornerCenterInConeSpace; |
| float distToPtInConeSpace = SkPoint::Normalize(&ptInConeSpace); |
| |
| // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since |
| // ptInConeSpace is now normalized |
| SkScalar b = 2.0f * ptInConeSpace.dot(connectingVec); |
| SkScalar c = connectingVec.dot(connectingVec) - radii.fX * radii.fY; |
| |
| // lop off negative values that are outside the cone |
| SkScalar coneDist = SkTMax(0.0f, 0.5f * (-b + SkScalarSqrt(b*b - 4*c))); |
| |
| // make the coneDist a fraction of how far it is from the edge to the cone's base |
| coneDist = (maxValue*coneDist) / (coneDist+distToPtInConeSpace); |
| return SkTPin(coneDist, 0.0f, 1.0f); |
| } |
| default: |
| return 0.0f; |
| } |
| } |
| |
| bool SkRRectsGaussianEdgeMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, |
| const SkMatrix& matrix, |
| SkIPoint* margin) const { |
| |
| if (src.fFormat != SkMask::kA8_Format) { |
| return false; |
| } |
| |
| if (margin) { |
| margin->set(0, 0); |
| } |
| |
| dst->fBounds = src.fBounds; |
| dst->fRowBytes = dst->fBounds.width(); |
| dst->fFormat = SkMask::kA8_Format; |
| dst->fImage = nullptr; |
| |
| if (src.fImage) { |
| size_t dstSize = dst->computeImageSize(); |
| if (0 == dstSize) { |
| return false; // too big to allocate, abort |
| } |
| |
| const uint8_t* srcPixels = src.fImage; |
| uint8_t* dstPixels = dst->fImage = SkMask::AllocImage(dstSize); |
| |
| SkPoint basePt = { SkIntToScalar(src.fBounds.fLeft), SkIntToScalar(src.fBounds.fTop) }; |
| |
| for (int y = 0; y < dst->fBounds.height(); ++y) { |
| const uint8_t* srcRow = srcPixels + y * dst->fRowBytes; |
| uint8_t* dstRow = dstPixels + y*dst->fRowBytes; |
| |
| for (int x = 0; x < dst->fBounds.width(); ++x) { |
| SkPoint curPt = { basePt.fX + x, basePt.fY + y }; |
| |
| SkVector vec; |
| vec.fX = 1.0f - compute_rrect_normalized_dist(fFirst, curPt, fRadius); |
| vec.fY = 1.0f - compute_rrect_normalized_dist(fSecond, curPt, fRadius); |
| |
| SkScalar factor = SkTPin(vec.length(), 0.0f, 1.0f); |
| factor = exp(-factor * factor * 4.0f) - 0.018f; |
| SkASSERT(factor >= 0.0f && factor <= 1.0f); |
| |
| dstRow[x] = (uint8_t) (factor * srcRow[x]); |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrCoordTransform.h" |
| #include "GrFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "SkGr.h" |
| #include "SkGrPriv.h" |
| |
| class RRectsGaussianEdgeFP : public GrFragmentProcessor { |
| public: |
| enum Mode { |
| kCircle_Mode, |
| kRect_Mode, |
| kSimpleCircular_Mode, |
| }; |
| |
| RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, SkScalar radius) |
| : INHERITED(kNone_OptimizationFlags), fFirst(first), fSecond(second), fRadius(radius) { |
| this->initClassID<RRectsGaussianEdgeFP>(); |
| |
| fFirstMode = ComputeMode(fFirst); |
| fSecondMode = ComputeMode(fSecond); |
| } |
| |
| class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor { |
| public: |
| GLSLRRectsGaussianEdgeFP() { } |
| |
| // This method emits code so that, for each shape, the distance from the edge is returned |
| // in 'outputName' clamped to 0..1 with positive distance being towards the center of the |
| // shape. The distance will have been normalized by the radius. |
| void emitModeCode(Mode mode, |
| GrGLSLFPFragmentBuilder* fragBuilder, |
| const char* posName, |
| const char* sizesName, |
| const char* radiiName, |
| const char* radName, |
| const char* outputName, |
| const char indices[2]) { // how to access the params for the 2 rrects |
| |
| // Positive distance is towards the center of the circle. |
| // Map all the cases to the lower right quadrant. |
| fragBuilder->codeAppendf("vec2 delta = abs(sk_FragCoord.xy - %s.%s);", |
| posName, indices); |
| |
| switch (mode) { |
| case kCircle_Mode: |
| // When a shadow circle gets large we can have some precision issues if |
| // we do "length(delta)/radius". The scaleDist temporary cuts the |
| // delta vector down a bit before invoking length. |
| fragBuilder->codeAppendf("float scaledDist = length(delta/%s);", radName); |
| fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);", |
| outputName, sizesName, indices[0], radName); |
| break; |
| case kRect_Mode: |
| fragBuilder->codeAppendf( |
| "vec2 rectDist = vec2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0)," |
| "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));", |
| sizesName, indices[0], radName, |
| sizesName, indices[1], radName); |
| fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);", |
| outputName); |
| break; |
| case kSimpleCircular_Mode: |
| // For the circular round rect we combine 2 distances: |
| // the fractional position from the corner inset point to the corner's circle |
| // the minimum perpendicular distance to the bounding rectangle |
| // The first distance is used when the pixel is inside the ice-cream-cone-shaped |
| // portion of a corner. The second is used everywhere else. |
| // This is intended to approximate the interpolation pattern if we had |
| // tessellated this geometry into a RRect outside and a rect inside. |
| |
| //---------------- |
| // rect distance computation |
| fragBuilder->codeAppendf("float xDist = (%s.%c - delta.x) / %s;", |
| sizesName, indices[0], radName); |
| fragBuilder->codeAppendf("float yDist = (%s.%c - delta.y) / %s;", |
| sizesName, indices[1], radName); |
| fragBuilder->codeAppend("float rectDist = clamp(min(xDist, yDist), 0.0, 1.0);"); |
| |
| //---------------- |
| // ice-cream-cone fractional distance computation |
| |
| // When the blurRadius is larger than the corner radius we want to use it to |
| // compute the pointy end of the ice cream cone. If it smaller we just want to |
| // use the center of the corner's circle. When using the blurRadius the inset |
| // amount can't exceed the halfwidths of the RRect. |
| fragBuilder->codeAppendf("float insetDist = min(max(%s, %s.%c)," |
| "min(%s.%c, %s.%c));", |
| radName, radiiName, indices[0], |
| sizesName, indices[0], sizesName, indices[1]); |
| // "maxValue" is a correction term for if the blurRadius is larger than the |
| // size of the RRect. In that case we don't want to go all the way to black. |
| fragBuilder->codeAppendf("float maxValue = insetDist/%s;", radName); |
| |
| fragBuilder->codeAppendf("vec2 coneBottom = vec2(%s.%c - insetDist," |
| "%s.%c - insetDist);", |
| sizesName, indices[0], sizesName, indices[1]); |
| |
| fragBuilder->codeAppendf("vec2 cornerTop = vec2(%s.%c - %s.%c, %s.%c) -" |
| "coneBottom;", |
| sizesName, indices[0], radiiName, indices[0], |
| sizesName, indices[1]); |
| fragBuilder->codeAppendf("vec2 cornerRight = vec2(%s.%c, %s.%c - %s.%c) -" |
| "coneBottom;", |
| sizesName, indices[0], |
| sizesName, indices[1], radiiName, indices[1]); |
| |
| fragBuilder->codeAppend("vec2 ptInConeSpace = delta - coneBottom;"); |
| fragBuilder->codeAppend("float distToPtInConeSpace = length(ptInConeSpace);"); |
| |
| fragBuilder->codeAppend("float cross1 = ptInConeSpace.x * cornerTop.y -" |
| "ptInConeSpace.y * cornerTop.x;"); |
| fragBuilder->codeAppend("float cross2 = -ptInConeSpace.x * cornerRight.y + " |
| "ptInConeSpace.y * cornerRight.x;"); |
| |
| fragBuilder->codeAppend("float inCone = step(0.0, cross1) *" |
| "step(0.0, cross2);"); |
| |
| fragBuilder->codeAppendf("vec2 cornerCenterInConeSpace = vec2(insetDist -" |
| "%s.%c);", |
| radiiName, indices[0]); |
| |
| fragBuilder->codeAppend("vec2 connectingVec = ptInConeSpace -" |
| "cornerCenterInConeSpace;"); |
| fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);"); |
| |
| // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since |
| // ptInConeSpace is now normalized |
| fragBuilder->codeAppend("float b = 2.0 * dot(ptInConeSpace, connectingVec);"); |
| fragBuilder->codeAppendf("float c = dot(connectingVec, connectingVec) - " |
| "%s.%c * %s.%c;", |
| radiiName, indices[0], radiiName, indices[0]); |
| |
| fragBuilder->codeAppend("float fourAC = 4*c;"); |
| // This max prevents sqrt(-1) when outside the cone |
| fragBuilder->codeAppend("float bSq = max(b*b, fourAC);"); |
| |
| // lop off negative values that are outside the cone |
| fragBuilder->codeAppend("float coneDist = " |
| "max(0.0, 0.5 * (-b + sqrt(bSq - fourAC)));"); |
| // make the coneDist a fraction of how far it is from the edge to the |
| // cone's base |
| fragBuilder->codeAppend("coneDist = (maxValue*coneDist) /" |
| "(coneDist+distToPtInConeSpace);"); |
| fragBuilder->codeAppend("coneDist = clamp(coneDist, 0.0, 1.0);"); |
| |
| //---------------- |
| fragBuilder->codeAppendf("%s = mix(rectDist, coneDist, inCone);", outputName); |
| break; |
| } |
| } |
| |
| void emitCode(EmitArgs& args) override { |
| const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>(); |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| const char* positionsUniName = nullptr; |
| fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "Positions", &positionsUniName); |
| const char* sizesUniName = nullptr; |
| fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "Sizes", &sizesUniName); |
| const char* radiiUniName = nullptr; |
| if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) { |
| fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "Radii", &radiiUniName); |
| } |
| const char* radUniName = nullptr; |
| fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "Radius", &radUniName); |
| |
| fragBuilder->codeAppend("float firstDist;"); |
| fragBuilder->codeAppend("{"); |
| this->emitModeCode(fp.firstMode(), fragBuilder, |
| positionsUniName, sizesUniName, radiiUniName, |
| radUniName, "firstDist", "xy"); |
| fragBuilder->codeAppend("}"); |
| |
| fragBuilder->codeAppend("float secondDist;"); |
| fragBuilder->codeAppend("{"); |
| this->emitModeCode(fp.secondMode(), fragBuilder, |
| positionsUniName, sizesUniName, radiiUniName, |
| radUniName, "secondDist", "zw"); |
| fragBuilder->codeAppend("}"); |
| |
| fragBuilder->codeAppend("vec2 distVec = vec2(1.0 - firstDist, 1.0 - secondDist);"); |
| |
| // Finally use the distance to apply the Gaussian edge |
| fragBuilder->codeAppend("float factor = clamp(length(distVec), 0.0, 1.0);"); |
| fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| fragBuilder->codeAppendf("%s = factor*%s;", |
| args.fOutputColor, args.fInputColor); |
| } |
| |
| static void GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) { |
| const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>(); |
| |
| b->add32(fp.firstMode() | (fp.secondMode() << 4)); |
| } |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { |
| const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); |
| |
| const SkRRect& first = edgeFP.first(); |
| const SkRRect& second = edgeFP.second(); |
| |
| pdman.set4f(fPositionsUni, |
| first.getBounds().centerX(), |
| first.getBounds().centerY(), |
| second.getBounds().centerX(), |
| second.getBounds().centerY()); |
| |
| pdman.set4f(fSizesUni, |
| 0.5f * first.rect().width(), |
| 0.5f * first.rect().height(), |
| 0.5f * second.rect().width(), |
| 0.5f * second.rect().height()); |
| |
| if (edgeFP.firstMode() == kSimpleCircular_Mode || |
| edgeFP.secondMode() == kSimpleCircular_Mode) { |
| // This is a bit of overkill since fX should equal fY for both round rects but it |
| // makes the shader code simpler. |
| pdman.set4f(fRadiiUni, |
| first.getSimpleRadii().fX, first.getSimpleRadii().fY, |
| second.getSimpleRadii().fX, second.getSimpleRadii().fY); |
| } |
| |
| pdman.set1f(fRadiusUni, edgeFP.radius()); |
| } |
| |
| private: |
| // The centers of the two round rects (x1, y1, x2, y2) |
| GrGLSLProgramDataManager::UniformHandle fPositionsUni; |
| |
| // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2) |
| // For circles we still upload both width & height to simplify things |
| GrGLSLProgramDataManager::UniformHandle fSizesUni; |
| |
| // The corner radii of the two round rects (rx1, ry1, rx2, ry2) |
| // We upload both the x&y radii (although they are currently always the same) to make |
| // the indexing in the shader code simpler. In some future world we could also support |
| // non-circular corner round rects & ellipses. |
| GrGLSLProgramDataManager::UniformHandle fRadiiUni; |
| |
| // The radius parameters (radius) |
| GrGLSLProgramDataManager::UniformHandle fRadiusUni; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { |
| GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b); |
| } |
| |
| const char* name() const override { return "RRectsGaussianEdgeFP"; } |
| |
| const SkRRect& first() const { return fFirst; } |
| Mode firstMode() const { return fFirstMode; } |
| const SkRRect& second() const { return fSecond; } |
| Mode secondMode() const { return fSecondMode; } |
| SkScalar radius() const { return fRadius; } |
| |
| private: |
| static Mode ComputeMode(const SkRRect& rr) { |
| if (rr.isCircle()) { |
| return kCircle_Mode; |
| } else if (rr.isRect()) { |
| return kRect_Mode; |
| } else { |
| SkASSERT(rr.isSimpleCircular()); |
| return kSimpleCircular_Mode; |
| } |
| } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| return new GLSLRRectsGaussianEdgeFP; |
| } |
| |
| bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); |
| return fFirst == edgeFP.fFirst && |
| fSecond == edgeFP.fSecond && |
| fRadius == edgeFP.fRadius; |
| } |
| |
| SkRRect fFirst; |
| Mode fFirstMode; |
| SkRRect fSecond; |
| Mode fSecondMode; |
| SkScalar fRadius; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| bool SkRRectsGaussianEdgeMaskFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp, |
| GrTexture*, const |
| SkMatrix& ctm) const { |
| if (fp) { |
| *fp = new RRectsGaussianEdgeFP(fFirst, fSecond, fRadius); |
| } |
| |
| return true; |
| } |
| |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef SK_IGNORE_TO_STRING |
| void SkRRectsGaussianEdgeMaskFilterImpl::toString(SkString* str) const { |
| str->appendf("RRectsGaussianEdgeMaskFilter: ()"); |
| } |
| #endif |
| |
| sk_sp<SkFlattenable> SkRRectsGaussianEdgeMaskFilterImpl::CreateProc(SkReadBuffer& buf) { |
| SkRect rect1, rect2; |
| |
| buf.readRect(&rect1); |
| SkScalar xRad1 = buf.readScalar(); |
| SkScalar yRad1 = buf.readScalar(); |
| |
| buf.readRect(&rect2); |
| SkScalar xRad2 = buf.readScalar(); |
| SkScalar yRad2 = buf.readScalar(); |
| |
| SkScalar radius = buf.readScalar(); |
| |
| return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1), |
| SkRRect::MakeRectXY(rect2, xRad2, yRad2), |
| radius); |
| } |
| |
| void SkRRectsGaussianEdgeMaskFilterImpl::flatten(SkWriteBuffer& buf) const { |
| INHERITED::flatten(buf); |
| |
| SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular()); |
| buf.writeRect(fFirst.rect()); |
| const SkVector& radii1 = fFirst.getSimpleRadii(); |
| buf.writeScalar(radii1.fX); |
| buf.writeScalar(radii1.fY); |
| |
| SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular()); |
| buf.writeRect(fSecond.rect()); |
| const SkVector& radii2 = fSecond.getSimpleRadii(); |
| buf.writeScalar(radii2.fX); |
| buf.writeScalar(radii2.fY); |
| |
| buf.writeScalar(fRadius); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkMaskFilter> SkRRectsGaussianEdgeMaskFilter::Make(const SkRRect& first, |
| const SkRRect& second, |
| SkScalar radius) { |
| if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || |
| (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) { |
| // we only deal with the shapes where the x & y radii are equal |
| // and the same for all four corners |
| return nullptr; |
| } |
| |
| return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(first, second, radius); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeMaskFilter) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeMaskFilterImpl) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| |
| /////////////////////////////////////////////////////////////////////////////// |