Got RelaxedPrecision decorations working again in SPIR-V, and removed
no-longer-needed old-style precision handling code.
Bug: skia:8829
Change-Id: I72fc2ee2a305c9c72a3efa92dd44d18239eabaf2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198169
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrRRectBlurEffect.cpp b/src/gpu/effects/GrRRectBlurEffect.cpp
index 6f1f62b..ba9d701 100644
--- a/src/gpu/effects/GrRRectBlurEffect.cpp
+++ b/src/gpu/effects/GrRRectBlurEffect.cpp
@@ -69,11 +69,11 @@
auto cornerRadius = _outer.cornerRadius();
(void)cornerRadius;
fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
- kDefault_GrSLPrecision, "cornerRadius");
+ "cornerRadius");
fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
- kDefault_GrSLPrecision, "proxyRect");
+ "proxyRect");
fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
- kDefault_GrSLPrecision, "blurRadius");
+ "blurRadius");
fragBuilder->codeAppendf(
"\nhalf2 translatedFragPos = half2(sk_FragCoord.xy - %s.xy);\nhalf threshold = %s "
"+ 2.0 * %s;\nhalf2 middle = half2((%s.zw - %s.xy) - float(2.0 * threshold));\nif "