make SkComposeShader.h private
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1697523003
Review URL: https://codereview.chromium.org/1697523003
diff --git a/samplecode/PerlinPatch.cpp b/samplecode/PerlinPatch.cpp
index 9bb95e5..de4d451 100644
--- a/samplecode/PerlinPatch.cpp
+++ b/samplecode/PerlinPatch.cpp
@@ -11,7 +11,6 @@
#include "SkGradientShader.h"
#include "SkPatchUtils.h"
#include "SkPerlinNoiseShader2/SkPerlinNoiseShader2.h"
-#include "SkComposeShader.h"
static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
//draw control points
@@ -148,7 +147,7 @@
SkScalar scaleFreq = 2.0;
fShader1 = SkPerlinNoiseShader2::CreateImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4,
fSeed);
- fShaderCompose = new SkComposeShader(fShader0, fShader1);
+ fShaderCompose = SkShader::CreateComposeShader(fShader0, fShader1, nullptr);
paint.setShader(fShaderCompose);
canvas->drawPatch(fPts, nullptr, texCoords, xfer, paint);