| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE_ANIMATED(Turtle, 256, 256, false, 0, 2) { |
| // Simple turtle based graphics. The turtle starts out at 128, 128, looking North, pen down. |
| // The input string is read left to right (but see 'r' below). Commands are a single character, |
| // sometimes followed by additional arguments: |
| // |
| // u : Raises the pen |
| // d : Lowers the pen |
| // + : Reads integer N, rotates turtle N degrees clockwise |
| // - : Reads integer N, rotates turtle N degrees counterclockwise |
| // f : Reads integer N, moves turtle forwards N units |
| // r : Reads integer N, then separator character C. C should be some non-digit, non-command |
| // character. Repeats all commands after C until the next instance of C, N times. Can be |
| // nested. |
| //const char* input = "r2[r3(f50+90f50+90f50+90f50(+45uf50d["; |
| //const char* input = "r360|f1+1|"; |
| const char* input = "uf100+91dr180|f3+2|+89uf60+90r2$f20-90dr60|f1+6|u-90f20$-90f50-90f30d+180f60uf1000"; |
| |
| struct Turtle { float x; float y; float h; bool p; } t; |
| |
| const SkPaint& p() { |
| static SkPaint paint; |
| paint.setColor(SK_ColorBLACK); |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(0); |
| return paint; |
| } |
| |
| const char* eval(SkCanvas* canvas, const char* s, char e, float& dist, float& l, bool pt) { |
| while (*s != e) { |
| switch(*s++) { |
| case 'u': t.p = false; break; |
| case 'd': t.p = true; break; |
| case '+': t.h += atoi(s); break; |
| case '-': t.h -= atoi(s); break; |
| case 'f': { |
| float d = atoi(s); |
| d = std::min(d, l); |
| dist += d; l -= d; |
| float r = t.h * 0.01745329f; |
| auto s = sinf(r), c = cosf(r); |
| Turtle nt = { t.x + s * d, t.y - c * d, t.h, t.p }; |
| if (pt && t.p) canvas->drawLine(t.x, t.y, nt.x, nt.y, p()); |
| t = nt; |
| break; |
| } |
| case 'r': { |
| int c = atoi(s); |
| while (*s >= '0' && *s <= '9') { ++s; } |
| auto n = s+1; |
| for (int i = 0; i < c; ++i) { n = eval(canvas, s+1, *s, dist, l, pt); } |
| s = n; |
| } |
| } |
| } |
| return s+1; |
| } |
| |
| void draw(SkCanvas* canvas) { |
| canvas->clear(SK_ColorWHITE); |
| |
| t = { 128, 128, 0, true }; |
| float totalDist = 0; |
| float l = 1E9f; |
| eval(canvas, input, 0, totalDist, l, false); |
| |
| l = frame * totalDist; |
| t = { 128, 128, 0, true }; |
| eval(canvas, input, 0, totalDist, l, true); |
| } |
| } // END FIDDLE |