GrGLSLShaderBuilder::appendTextureLookupAndBlend
Change-Id: Ifbc80e31a7a56cd40734cb174b77a5860a94a323
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254682
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/ops/GrLatticeOp.cpp b/src/gpu/ops/GrLatticeOp.cpp
index c42f351..24931c0 100644
--- a/src/gpu/ops/GrLatticeOp.cpp
+++ b/src/gpu/ops/GrLatticeOp.cpp
@@ -77,8 +77,9 @@
args.fOutputColor,
Interpolation::kCanBeFlat);
args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
- args.fFragBuilder->appendTextureLookupAndModulate(
+ args.fFragBuilder->appendTextureLookupAndBlend(
args.fOutputColor,
+ SkBlendMode::kModulate,
args.fTexSamplers[0],
"clamp(textureCoords, textureDomain.xy, textureDomain.zw)",
kFloat2_GrSLType,