GrGLSLShaderBuilder::appendTextureLookupAndBlend

Change-Id: Ifbc80e31a7a56cd40734cb174b77a5860a94a323
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254682
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.cpp b/src/gpu/ops/GrQuadPerEdgeAA.cpp
index e1a3616..65d230c 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.cpp
+++ b/src/gpu/ops/GrQuadPerEdgeAA.cpp
@@ -664,9 +664,9 @@
 
                     // Now modulate the starting output color by the texture lookup
                     args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
-                    args.fFragBuilder->appendTextureLookupAndModulate(
-                        args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
-                        &fTextureColorSpaceXformHelper);
+                    args.fFragBuilder->appendTextureLookupAndBlend(
+                            args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0],
+                            "texCoord", kFloat2_GrSLType, &fTextureColorSpaceXformHelper);
                     args.fFragBuilder->codeAppend(";");
                     if (gp.fSaturate == Saturate::kYes) {
                         args.fFragBuilder->codeAppendf("%s = saturate(%s);",