Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/)

Reason for revert:
Chromium side change landed along side DEPS roll that includes r14323.

Original issue's description:
> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
>
> Reason for revert:
> This is blocking the DEPS roll into Chromium. Failures can be seen here:
>
> http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
>
> Original issue's description:
> > Extract most of the mutable state of SkShader into a separate Context object.
> >
> > SkShader currently stores some state during draw calls via setContext(...).
> > Move that mutable state into a separate SkShader::Context class that is
> > constructed on demand for the duration of the draw.
> >
> > Calls to setContext() are replaced with createContext() which returns a context
> > corresponding to the shader object or NULL if the parameters to createContext
> > are invalid.
> >
> > TEST=out/Debug/dm
> > BUG=skia:1976
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14216
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14323
>
> TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14326

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/246403013

git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h
index 2851840..2d22d38 100644
--- a/src/core/SkCoreBlitters.h
+++ b/src/core/SkCoreBlitters.h
@@ -27,12 +27,29 @@
 
 class SkShaderBlitter : public SkRasterBlitter {
 public:
-    SkShaderBlitter(const SkBitmap& device, const SkPaint& paint);
+    /**
+      *  The storage for shaderContext is owned by the caller, but the object itself is not.
+      *  The blitter only ensures that the storage always holds a live object, but it may
+      *  exchange that object.
+      */
+    SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
+                    SkShader::Context* shaderContext);
     virtual ~SkShaderBlitter();
 
+    /**
+      *  Create a new shader context and uses it instead of the old one if successful.
+      *  Will create the context at the same location as the old one (this is safe
+      *  because the shader itself is unchanged).
+      */
+    virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint,
+                                    const SkMatrix& matrix) SK_OVERRIDE;
+
+    virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; }
+
 protected:
-    uint32_t    fShaderFlags;
-    SkShader*   fShader;
+    uint32_t            fShaderFlags;
+    const SkShader*     fShader;
+    SkShader::Context*  fShaderContext;
 
 private:
     // illegal
@@ -75,7 +92,8 @@
 
 class SkA8_Shader_Blitter : public SkShaderBlitter {
 public:
-    SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
+    SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
+                        SkShader::Context* shaderContext);
     virtual ~SkA8_Shader_Blitter();
     virtual void blitH(int x, int y, int width);
     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
@@ -141,7 +159,8 @@
 
 class SkARGB32_Shader_Blitter : public SkShaderBlitter {
 public:
-    SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
+    SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
+                            SkShader::Context* shaderContext);
     virtual ~SkARGB32_Shader_Blitter();
     virtual void blitH(int x, int y, int width) SK_OVERRIDE;
     virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
@@ -179,6 +198,7 @@
  */
 
 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
+                                SkShader::Context* shaderContext,
                                 SkTBlitterAllocator* allocator);
 
 #endif