replace arcto quads with a conic
also, remove code used only for
the quad generation
R=reed@google.com
BUG=578885
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1612543003
Review URL: https://codereview.chromium.org/1612543003
diff --git a/src/core/SkPath.cpp b/src/core/SkPath.cpp
index 4c148c5..c77a25b 100644
--- a/src/core/SkPath.cpp
+++ b/src/core/SkPath.cpp
@@ -1301,13 +1301,16 @@
return;
}
- SkScalar dist = SkScalarMulDiv(radius, SK_Scalar1 - cosh, sinh);
- if (dist < 0) {
- dist = -dist;
- }
+ SkScalar dist = SkScalarAbs(SkScalarMulDiv(radius, SK_Scalar1 - cosh, sinh));
SkScalar xx = x1 - SkScalarMul(dist, before.fX);
SkScalar yy = y1 - SkScalarMul(dist, before.fY);
+#ifndef SK_SUPPORT_LEGACY_ARCTO
+ after.setLength(dist);
+ this->lineTo(xx, yy);
+ SkScalar weight = SkScalarSqrt(SK_ScalarHalf + cosh * SK_ScalarHalf);
+ this->conicTo(x1, y1, x1 + after.fX, y1 + after.fY, weight);
+#else
SkRotationDirection arcDir;
// now turn before/after into normals
@@ -1336,6 +1339,7 @@
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
+#endif
}
///////////////////////////////////////////////////////////////////////////////