Consolidate handling of infinitely thin primitives and aa bloat handing WRT batch bounds.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2127673002

Review-Url: https://codereview.chromium.org/2127673002
diff --git a/src/gpu/batches/GrAAFillRectBatch.cpp b/src/gpu/batches/GrAAFillRectBatch.cpp
index fedde70..4f93adf 100644
--- a/src/gpu/batches/GrAAFillRectBatch.cpp
+++ b/src/gpu/batches/GrAAFillRectBatch.cpp
@@ -173,7 +173,9 @@
             void* mem = fRectData.push_back_n(sizeof(RectInfo));
             new (mem) RectInfo(color, viewMatrix, rect, devRect);
         }
-        fBounds = devRect;
+        IsZeroArea zeroArea = (!rect.width() || !rect.height()) ? IsZeroArea::kYes
+                                                                : IsZeroArea::kNo;
+        this->setBounds(devRect, HasAABloat::kYes, zeroArea);
         fRectCnt = 1;
     }
 
@@ -278,7 +280,7 @@
 
         fRectData.push_back_n(that->fRectData.count(), that->fRectData.begin());
         fRectCnt += that->fRectCnt;
-        this->joinBounds(that->bounds());
+        this->joinBounds(*that);
         return true;
     }