skia: Initialize value passed to GetShaderiv in GLBench

The command buffer's GetShaderiv and GetProgramiv code checks
that the success value passed in is either -1 or 0.

Review URL: https://codereview.chromium.org/1318143004
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
index 531bf88..a2f7a06 100644
--- a/bench/GLBench.cpp
+++ b/bench/GLBench.cpp
@@ -70,7 +70,7 @@
     GR_GL_CALL(gl, CompileShader(shader));
 
     // Check for compile time errors
-    GrGLint success;
+    GrGLint success = GR_GL_INIT_ZERO;
     GrGLchar infoLog[512];
     GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success));
     if (!success) {
@@ -93,7 +93,7 @@
     GR_GL_CALL(gl, LinkProgram(shaderProgram));
 
     // Check for linking errors
-    GrGLint success;
+    GrGLint success = GR_GL_INIT_ZERO;
     GrGLchar infoLog[512];
     GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success));
     if (!success) {