SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.

Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.

Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007

Review URL: https://codereview.chromium.org/1845283003
diff --git a/src/effects/SkImageSource.cpp b/src/effects/SkImageSource.cpp
index cf8cae2..6a4eb8d 100644
--- a/src/effects/SkImageSource.cpp
+++ b/src/effects/SkImageSource.cpp
@@ -68,11 +68,13 @@
         offset->fX = offset->fY = 0;
         return SkSpecialImage::MakeFromImage(source->internal_getProxy(),
                                              SkIRect::MakeWH(fImage->width(), fImage->height()),
-                                             fImage);
+                                             fImage,
+                                             &source->props());
     }
 
     const SkIRect dstIRect = dstRect.roundOut();
 
+    // SRGBTODO: Propagate SkColorType?
     const SkImageInfo info = SkImageInfo::MakeN32(dstIRect.width(), dstIRect.height(),
                                                   kPremul_SkAlphaType);