Bind deferred vertex buffers during GrGLOpsRenderPass::onDrawIndirect

When GrGLCaps::drawArraysBaseVertexIsBroken() is true, we have to stash
the vertex buffer away and defer binding until the draw call occurs. We
were forgetting to do this last-minute binding during onDrawIndirect.

Change-Id: I19a93cf2bd6d559e762e7ea1bca33a5e0fd4f03d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303584
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
1 file changed