use Make instead of Create to return a shared shader
Partially updated call sites. Undefine the flag in SkSHader.h to convert the remaining sites.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1772463002
Review URL: https://codereview.chromium.org/1772463002
diff --git a/samplecode/SampleLayers.cpp b/samplecode/SampleLayers.cpp
index f8ebd7c..beb7e4a 100644
--- a/samplecode/SampleLayers.cpp
+++ b/samplecode/SampleLayers.cpp
@@ -1,10 +1,10 @@
-
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
@@ -30,10 +30,8 @@
static void make_paint(SkPaint* paint, const SkMatrix& localMatrix) {
SkColor colors[] = { 0, SK_ColorWHITE };
SkPoint pts[] = { { 0, 0 }, { 0, SK_Scalar1*20 } };
- SkShader* s = SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode,
- 0, &localMatrix);
-
- paint->setShader(s)->unref();
+ paint->setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
+ SkShader::kClamp_TileMode, 0, &localMatrix));
paint->setXfermodeMode(SkXfermode::kDstIn_Mode);
}