Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
diff --git a/bench/BitmapRegionDecoderBench.h b/bench/BitmapRegionDecoderBench.h
index 7be770f..4f4d55e 100644
--- a/bench/BitmapRegionDecoderBench.h
+++ b/bench/BitmapRegionDecoderBench.h
@@ -34,7 +34,7 @@
const char* onGetName() override;
bool isSuitableFor(Backend backend) override;
void onDraw(const int n, SkCanvas* canvas) override;
- void onPreDraw() override;
+ void onDelayedSetup() override;
private:
SkString fName;