Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
diff --git a/bench/DisplacementBench.cpp b/bench/DisplacementBench.cpp
index b83d0d1..d9ddc8b 100644
--- a/bench/DisplacementBench.cpp
+++ b/bench/DisplacementBench.cpp
@@ -23,7 +23,7 @@
}
protected:
- void onPreDraw() override {
+ void onDelayedSetup() override {
if (!fInitialized) {
this->makeBitmap();
this->makeCheckerboard();