Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index b994400..b1edf2e 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -78,7 +78,7 @@
return fName.c_str();
}
- void onPreDraw() override {
+ void onDelayedSetup() override {
if (!fInitialized) {
this->makeCheckerboard();
this->makeAtlas();