Fix for nexus 5 crashing in GL benches

GLBenches do not expect gl state  to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw.  This causes us to bind vertex objects / programs / etc.

This change creates two new virtual methods which are called right before and immediately after timing.

BUG=skia:

Review URL: https://codereview.chromium.org/1379853003
diff --git a/bench/PatchBench.cpp b/bench/PatchBench.cpp
index a6f5faa..26caad0 100644
--- a/bench/PatchBench.cpp
+++ b/bench/PatchBench.cpp
@@ -107,7 +107,7 @@
         return fName.c_str();
     }
 
-    void onPreDraw() override {
+    void onDelayedSetup() override {
         this->setCubics();
         this->setColors();
         this->setTexCoords();