commit | 8a85ab0d96a1128c64fa21133518e835506b3895 | [log] [tgz] |
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author | Brian Salomon <bsalomon@google.com> | Fri Jan 07 09:35:28 2022 -0500 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Mon Jan 10 23:06:15 2022 +0000 |
tree | 1d9db7d7cdcfe1293aa280a19eeeca3e932ecf39 | |
parent | 55b4dc3f7a1c4e2f5424652493123fbca12e58ed [diff] |
Reland "drawVertices in GPU backend uses drawVustomMesh implementation." This is a reland of 73657689b6cb53d20ee6a1d9f34bdb5679fd78c4 Original change's description: > drawVertices in GPU backend uses drawVustomMesh implementation. > > This still allows batching across view matrix changes but does not batch > across SkVertices that have different attributes. > > Bug: skia:12720 > Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> Bug: skia:12720 Change-Id: I24230e2a284b98ce71ccf034ff71d903896f1da1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492357 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>